September 2005

4. Target Audiences and Individual Differences

Knowing your users is the most profoundly important part of design. In this class we talk about representing your users with personas and scenarios, as shown in the album art (thanks to Marina Kobaya

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3. Requirements Specification and Game Design

Beginning a project, one starts by understanding the business goals and user goals and interpreting those in terms of specific lists of needs. We discuss how to gather and document these needs. We r

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1. Intro to User Interface Design

After a review of the term project and some administrative details, we provide an overview of the importance of design. Design thinking is part of almost any intellectual discipline.

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From High School Crushes to NYC + Milton Glaser

Through the help of many wonderful people I was able to get myself out of the corners and onto the path towards success.

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